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About Me

Creating visuals isn’t just about aesthetics; it’s about crafting immersive experiences that leave a lasting impact.

I’m a new graduate based in the Lower Mainland, with a Bachelor of Media Arts from the University of the Fraser Valley specializing in Interactive Media and Interactive Media Leadership. My background in environmental photography evolved into a focus on constructing digital worlds from the ground up.

As a Punjabi artist, I draw inspiration from real world environments, studying how spaces are structured, used, and experienced; then translating that understanding into purposeful, interactive scenes.

My work centers on 3D modeling, environment development, world building, and level layout. I focus on how a scene is assembled blocking, scale, composition, and flow, ensuring that each element supports both visual clarity and player navigation.

I approach every project as a full pipeline: building assets, developing materials, structuring scenes, and refining lighting to create cohesive environments that feel grounded and intentional. I’m especially interested in procedural workflows and efficient scene construction, where systems and iteration play a key role in shaping the final result.

Working across Unreal Engine, Maya, Blender, and Houdini (including Solaris/Stage), and rendering with Renderman, Substance Painter, and Arnold, I use a multi-software approach to develop and refine environments; leveraging each tool for its strengths to achieve both flexibility and precision.

I’m continuously refining my process, focusing on optimization, workflow efficiency, and stronger environmental storytelling through layout and structure. My goal is to build environments that are not only visually strong, but technically sound and ready for production.

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